Imaginary Islands
A story-telling game using shadow puppetry theater principles.
The premise of the game is that individuals compose and construct imaginary island landscapes from a set of illustrated cards.
Illustrated cards offer an index of images that show animal and plant life as well as geographical features such as hills and mountains. Players are encouraged to construct as island landscape from the provided set wooden cards. Cards slot into a fixed base resulting in a small three-dimensional landscape. The game is a tool to prompt for storytelling with participants being encouraged their island worlds and trigger narratives about the space. Once constructed the islands can also be animated through the use of lighting that projects shadows across a wall transforming a room into an immersive landscape.
I was a traveling workshop which could be packed away into the bicycle trailer.
Game was created to illustrate Laura Mansfield’s Phd research on concept of ‘islands’ portrayed in books at Manchester Metropolitan University’s library Special collections, as final major project for Vineta’s Masters degree in Design Lab.